Aaron Pulkka
Interactive Entertainment Executive, Computer Games
Hi, I'm Aaron Pulkka, Reality Engineer.
Aaron Pulkka's Bio:
Aaron Pulkka's Experience:
-
Interactive Development Consultant at ADMI, Inc.
March 2014 - December 2014Worked with a fantastic, creative group on interactive design and development planning for an international theme park project. Performed park-wide interactive system design, cost estimation, scheduling, and vendor identification services.
-
Advisory Board Member at Ambient Insight, LLC
December 2011 - July 2014Advised on trends in the mobile gaming industry and interactions with mobile learning business.
-
Director of Production at Activision
September 2008 - April 2011Led production over a broad slate of cross-platform games (X360, PS3, Wii, DS, PSP, PC, iPhone). Published titles across a wide variety of genres with licensors including ABC, Blip, Boeing, Cartoon Network, DreamWorks, Feld Entertainment, FOX, Mattel, MGA, MTV, NASA, NASCAR, Nickelodeon, Spinmaster and SEGA Toys.
-
Sr. Director of Outsourcing at Vivendi Games
September 2006 - September 2008Directed global outsourcing of game development services for Vivendi's game studios worldwide (Vivendi Games merged into Activision Blizzard in July 2008).
-
Project Director of XDG at THQ Inc.
February 2006 - September 2006Co-founded External Development Group (XDG) to facilitate efficient pipelines between internal THQ studios and external production resources worldwide.
-
Vice President of Digital Media at Sony Development (Hyper Entertainment)
October 1998 - April 2006Provided technology, design, and outsourcing consultation for digital entertainment projects for a diverse set of clients including theme parks, museums, arcades, and video game developers (worked with EA Redwood Shores, Midway's Surreal Software, Sony Computer Entertainment Santa Monica Studio, Activision's Treyarch and THQ). Established online storefront and digital publishing operations for HyperBowl in 2001. Previously held positions include Manager of Game Development (overseeing production of multiple custom games for arcade in Tokyo) and Lead Programmer (for a networked, motion-simulator-based game developed for Metreon in San Francisco).
-
Show Designer / Senior Programmer at Walt Disney Imagineering
July 1995 - September 1998As an Imagineer, designed and programmed in the VR Studio of Imagineering's R&D department, starting with the Aladdin's Magic Carpet Ride virtual reality attraction for DisneyQuest. Initiated Disney's Massively Multiplayer Online games research project, which spawned Disney's ToonTown Online.
-
Research Associate at Human Interface Technology Laboratory
September 1993 - June 1995Researched networked virtual reality, including software engineering for the GreenSpace telepresence project. Co-moderated Usenet newsgroup sci.virtual-worlds (VR research discussion forum).
-
Co-Founder and Chairman at Metal Rabbit Games Co.,Ltd.
May 2012Providing strategic direction to game development studio working on Android and iOS games. Developed Weather Rabbit, which launched on iTunes, Google Play, and Amazon App Stores in November 2012. Developing core game title, Su Mon Smash: Star Coliseum, for iOS and Android (including OUYA and NVIDIA Shield). Headquartered in Changzhou, China; opened Hong Kong business office in 2014.
-
Co-Founder and CEO at Rabbx Inc.
May 2011Co-founded global game production company in 2011 (incorporated in 2012). Providing production management consulting services for game development, art outsourcing, CGI animation, virtual reality, augmented reality, and theme park projects. Producing and publishing original mobile games beginning with TNNS, developed by Action Button Entertainment, and Weather Rabbit, developed by Metal Rabbit Games, launched on iOS and Android platforms in 2012. Publishing on iTunes, Google Play, Amazon App Store, and Samsung Apps. Producing another Unity3D game in collaboration with Metal Rabbit Games for Android, micro-consoles including OUYA, and iOS platforms. Member of the Immersive Technology Alliance and Microsoft BizSpark.
Aaron Pulkka's Education:
-
University of Washington
1992 – 1995Master of ScienceConcentration: Computer Science & Engineering -
University of Washington
1989 – 1992Bachelor of ScienceConcentration: Computer Engineering